该功能集成了 Twoslash
所有的 Typescript 代码块将会自动添加鼠标上浮的类型提示
开启 twoslash
- 安装 @sveltepress/twoslash 依赖
npm install --save @sveltepress/twoslash yarn add @sveltepress/twoslash pnpm install @sveltepress/twoslash bun add @sveltepress/twoslash - 将默认主题
highlighter.twoslash选项设置为true
import { const defaultTheme: ThemeDefaultdefaultTheme } from '@sveltepress/theme-default'
import { const sveltepress: (options?: SveltepressVitePluginOptions) => PluginOptionsveltepress } from '@sveltepress/vite'
import { function defineConfig(config: UserConfig): UserConfig (+5 overloads)Type helper to make it easier to use vite.config.ts
accepts a direct
UserConfig
object, or a function that returns it.
The function receives a
ConfigEnv
object.
defineConfig } from 'vite'
export default function defineConfig(config: UserConfig): UserConfig (+5 overloads)Type helper to make it easier to use vite.config.ts
accepts a direct
UserConfig
object, or a function that returns it.
The function receives a
ConfigEnv
object.
defineConfig({
UserConfig.plugins?: PluginOption[] | undefinedArray of vite plugins to use.
plugins: [
function sveltepress(options?: SveltepressVitePluginOptions): PluginOptionsveltepress({
SveltepressVitePluginOptions.theme?: ResolvedTheme | undefinedtheme: function defaultTheme(themeOptions?: DefaultThemeOptions | undefined): ResolvedThemedefaultTheme({
DefaultThemeOptions.highlighter?: {
languages?: BundledLanguage[];
themeLight?: BundledTheme;
themeDark?: BundledTheme;
twoslash?: boolean | CreateTwoslashSvelteOptions;
codeCollapseLines?: number;
} | undefined
highlighter: {
twoslash?: boolean | CreateTwoslashSvelteOptions | undefinedtwoslash: true
}
})
})
]
}) 基础类型注释
const const foo: falsefoo = false
const
const obj: {
a: string;
b: number;
}
obj = {
a: stringa: 'a',
b: numberb: 1
} ```ts
const foo = false
const obj = {
a: 'a',
b: 1
}
``` TS 编译错误
const const foo: Foofoo: Foo = null
const a: number = '1' ```ts
// @errors: 2304 2322
const foo: Foo = null
const a: number = '1'
``` 类型查询
const const hi: "Hello"hi = 'Hello'
const const msg: "Hello, world"msg = `${const hi: "Hello"hi}, world`
//
//
var Number: NumberConstructorAn object that represents a number of any kind. All JavaScript numbers are 64-bit floating-point numbers.
Number.p- parseFloat
- parseInt
- prototype
NumberConstructor.parseInt(string: string, radix?: number): numberConverts A string to an integer.
arseInt('123', 10)
//
//
//
// ```ts
const hi = 'Hello'
const msg = `${hi}, world`
// ^?
//
//
Number.parseInt('123', 10)
// ^|
//
//
//
//
``` 自定义代码内提示
const const a: 1a = 1自定义信息
const const b: 1b = 1自定义信息
const const c: 1c = 1自定义信息
自定义信息 ```ts
// @log: 自定义信息
const a = 1
// @error: 自定义信息
const b = 1
// @warn: 自定义信息
const c = 1
// @annotate: 自定义信息
``` 代码裁剪
向前裁剪
使用 // ---cut--- or // ---cut-before--- 注释可以将该行之前的所有代码从结果中裁剪调
var console: ConsoleThe console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
- A global
console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format() for more information.
log(const level: stringlevel) ```ts
const level: string = 'Danger'
// ---cut---
console.log(level)
``` 向后裁剪
使用 // ---cut-after--- 注释可以将该行之后的所有代码从结果中裁剪调
var console: ConsoleThe console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
- A global
console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format() for more information.
log(const level: stringlevel)
```ts
const level: string = 'Danger'
// ---cut-before---
console.log(level)
// ---cut-after---
console.log('This is not shown')
``` 自定义裁剪段落
使用 // ---cut-start--- 与 // ---cut-end--- 注释可以指定裁剪这两个注释之间的所有代码
const const level: stringlevel: string = 'Danger'
var console: ConsoleThe console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
- A global
console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format() for more information.
log('This is shown') ```ts
const level: string = 'Danger'
// ---cut-start---
console.log(level) // This is not shown.
// ---cut-end---
console.log('This is shown')
``` 支持 svelte 代码块
<script>
import { function onMount<T>(fn: () => NotFunction<T> | Promise<NotFunction<T>> | (() => any)): voidonMount, like $effect, schedules a function to run as soon as the component has been mounted to the DOM.
Unlike $effect, the provided function only runs once.
It must be called during the component's initialisation (but doesn't need to live inside the component;
it can be called from an external module). If a function is returned synchronously from onMount,
it will be called when the component is unmounted.
onMount functions do not run during server-side rendering.
onMount } from 'svelte'
let { let message: anymessage = '世界' } =
function $props(): any
namespace $props
Declares the props that a component accepts. Example:
let { optionalProp = 42, requiredProp, bindableProp = $bindable() }: { optionalProp?: number; requiredProps: string; bindableProp: boolean } = $props();
$
function $props(): any
namespace $props
Declares the props that a component accepts. Example:
let { optionalProp = 42, requiredProp, bindableProp = $bindable() }: { optionalProp?: number; requiredProps: string; bindableProp: boolean } = $props();
props()
let let count: numbercount =
function $state<0>(initial: 0): 0 (+1 overload)
namespace $state
Declares reactive state.
Example:
let count = $state(0);
$
function $state<0>(initial: 0): 0 (+1 overload)
namespace $state
Declares reactive state.
Example:
let count = $state(0);
state(0)
onMount<void>(fn: () => void | (() => any) | Promise<void>): voidonMount, like $effect, schedules a function to run as soon as the component has been mounted to the DOM.
Unlike $effect, the provided function only runs once.
It must be called during the component's initialisation (but doesn't need to live inside the component;
it can be called from an external module). If a function is returned synchronously from onMount,
it will be called when the component is unmounted.
onMount functions do not run during server-side rendering.
onMount(() => {
})
</script>
<button onclick: () => numberonclick={() => let count: numbercount++}>
你点击了 {let count: numbercount} 次
</button>
<div class: stringclass="text-6">
你好, {let message: anymessage}
</div>