该功能集成了 Twoslash

所有的 Typescript 代码块将会自动添加鼠标上浮的类型提示

开启 twoslash

  • 安装 @sveltepress/twoslash 依赖
npm install --save @sveltepress/twoslash
sh
yarn add @sveltepress/twoslash
sh
pnpm install @sveltepress/twoslash
sh
bun add @sveltepress/twoslash
sh
  • 将默认主题 highlighter.twoslash 选项设置为 true
vite.config.(js|ts)
+
+
+
import { const defaultTheme: ThemeDefaultdefaultTheme } from '@sveltepress/theme-default'
import { const sveltepress: (options?: SveltepressVitePluginOptions) => PluginOptionsveltepress } from '@sveltepress/vite'
import { function defineConfig(config: UserConfig): UserConfig (+5 overloads)

Type helper to make it easier to use vite.config.ts accepts a direct

UserConfig

object, or a function that returns it. The function receives a

ConfigEnv

object.

defineConfig
} from 'vite'
export default function defineConfig(config: UserConfig): UserConfig (+5 overloads)

Type helper to make it easier to use vite.config.ts accepts a direct

UserConfig

object, or a function that returns it. The function receives a

ConfigEnv

object.

defineConfig
({
UserConfig.plugins?: PluginOption[] | undefined

Array of vite plugins to use.

plugins
: [
function sveltepress(options?: SveltepressVitePluginOptions): PluginOptionsveltepress({ SveltepressVitePluginOptions.theme?: ResolvedTheme | undefinedtheme: function defaultTheme(themeOptions?: DefaultThemeOptions | undefined): ResolvedThemedefaultTheme({
DefaultThemeOptions.highlighter?: {
    languages?: BundledLanguage[];
    themeLight?: BundledTheme;
    themeDark?: BundledTheme;
    twoslash?: boolean | CreateTwoslashSvelteOptions;
    codeCollapseLines?: number;
} | undefined
highlighter
: {
twoslash?: boolean | CreateTwoslashSvelteOptions | undefinedtwoslash: true } }) }) ] })
ts

基础类型注释

const const foo: falsefoo = false

const 
const obj: {
    a: string;
    b: number;
}
obj
= {
a: stringa: 'a', b: numberb: 1 }
ts
```ts
const foo = false

const obj = {
  a: 'a',
  b: 1
}
```
md

TS 编译错误

const const foo: Foofoo: Foo = null
Cannot find name 'Foo'.
const a: number = '1'
Type 'string' is not assignable to type 'number'.
ts
```ts
// @errors: 2304 2322
const foo: Foo = null

const a: number = '1'
```
md

类型查询

const const hi: "Hello"hi = 'Hello'
const 
const msg: "Hello, world"
msg
= `${const hi: "Hello"hi}, world`
// // var Number: NumberConstructor

An object that represents a number of any kind. All JavaScript numbers are 64-bit floating-point numbers.

Number
.p
  • parseFloat
  • parseInt
  • prototype
NumberConstructor.parseInt(string: string, radix?: number): number

Converts A string to an integer.

@paramstring A string to convert into a number.@paramradix A value between 2 and 36 that specifies the base of the number in string. If this argument is not supplied, strings with a prefix of '0x' are considered hexadecimal. All other strings are considered decimal.
arseInt
('123', 10)
// // // //
ts
```ts
const hi = 'Hello'
const msg = `${hi}, world`
//    ^?

//
//
Number.parseInt('123', 10)
//      ^|
//
//
//
//
```
md

自定义代码内提示

const const a: 1a = 1
自定义信息
const const b: 1b = 1
自定义信息
const const c: 1c = 1
自定义信息
自定义信息
ts
```ts
// @log: 自定义信息
const a = 1

// @error: 自定义信息
const b = 1

// @warn: 自定义信息
const c = 1

// @annotate: 自定义信息
```
md

代码裁剪

向前裁剪

使用 // ---cut--- or // ---cut-before--- 注释可以将该行之前的所有代码从结果中裁剪调

var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(const level: stringlevel)
ts
```ts
const level: string = 'Danger'
// ---cut---
console.log(level)
```
md

向后裁剪

使用 // ---cut-after--- 注释可以将该行之后的所有代码从结果中裁剪调

var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(const level: stringlevel)
ts
```ts
const level: string = 'Danger'
// ---cut-before---
console.log(level)
// ---cut-after---
console.log('This is not shown')
```
md

自定义裁剪段落

使用 // ---cut-start---// ---cut-end--- 注释可以指定裁剪这两个注释之间的所有代码

const const level: stringlevel: string = 'Danger'
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
('This is shown')
ts
```ts
const level: string = 'Danger'
// ---cut-start---
console.log(level) // This is not shown.
// ---cut-end---
console.log('This is shown')
```
md

支持 svelte 代码块

<script>
  import { function onMount<T>(fn: () => NotFunction<T> | Promise<NotFunction<T>> | (() => any)): void

onMount, like $effect, schedules a function to run as soon as the component has been mounted to the DOM. Unlike $effect, the provided function only runs once.

It must be called during the component's initialisation (but doesn't need to live inside the component; it can be called from an external module). If a function is returned synchronously from onMount, it will be called when the component is unmounted.

onMount functions do not run during server-side rendering.

onMount
} from 'svelte'
let { let message: anymessage = '世界' } =
function $props(): any
namespace $props

Declares the props that a component accepts. Example:

let { optionalProp = 42, requiredProp, bindableProp = $bindable() }: { optionalProp?: number; requiredProps: string; bindableProp: boolean } = $props();
$
function $props(): any
namespace $props

Declares the props that a component accepts. Example:

let { optionalProp = 42, requiredProp, bindableProp = $bindable() }: { optionalProp?: number; requiredProps: string; bindableProp: boolean } = $props();
props
()
let let count: numbercount =
function $state<0>(initial: 0): 0 (+1 overload)
namespace $state

Declares reactive state.

Example:

let count = $state(0);
@seehttps://svelte.dev/docs/svelte/$state Documentation@paraminitial The initial value
$
function $state<0>(initial: 0): 0 (+1 overload)
namespace $state

Declares reactive state.

Example:

let count = $state(0);
@seehttps://svelte.dev/docs/svelte/$state Documentation@paraminitial The initial value
state
(0)
onMount<void>(fn: () => void | (() => any) | Promise<void>): void

onMount, like $effect, schedules a function to run as soon as the component has been mounted to the DOM. Unlike $effect, the provided function only runs once.

It must be called during the component's initialisation (but doesn't need to live inside the component; it can be called from an external module). If a function is returned synchronously from onMount, it will be called when the component is unmounted.

onMount functions do not run during server-side rendering.

onMount
(() => {
}) </script> <button onclick: () => numberonclick={() => let count: numbercount++}> 你点击了 {let count: numbercount} </button> <div class: stringclass="text-6"> 你好, {let message: anymessage} </div>
svelte