This feature integrate Twoslash

All of the Typescript code blocks would provide inline type hover.

Enable twoslash

  • Install @sveltepress/twoslash package
npm install --save @sveltepress/twoslash
sh
yarn add @sveltepress/twoslash
sh
pnpm install @sveltepress/twoslash
sh
bun add @sveltepress/twoslash
sh
  • Config highlighter.twoslash to true
vite.config.(js|ts)
+
+
+
import { const defaultTheme: ThemeDefaultdefaultTheme } from '@sveltepress/theme-default'
import { const sveltepress: (options?: SveltepressVitePluginOptions) => PluginOptionsveltepress } from '@sveltepress/vite'
import { function defineConfig(config: UserConfig): UserConfig (+5 overloads)

Type helper to make it easier to use vite.config.ts accepts a direct

UserConfig

object, or a function that returns it. The function receives a

ConfigEnv

object.

defineConfig
} from 'vite'
export default function defineConfig(config: UserConfig): UserConfig (+5 overloads)

Type helper to make it easier to use vite.config.ts accepts a direct

UserConfig

object, or a function that returns it. The function receives a

ConfigEnv

object.

defineConfig
({
UserConfig.plugins?: PluginOption[] | undefined

Array of vite plugins to use.

plugins
: [
function sveltepress(options?: SveltepressVitePluginOptions): PluginOptionsveltepress({ SveltepressVitePluginOptions.theme?: ResolvedTheme | undefinedtheme: function defaultTheme(themeOptions?: DefaultThemeOptions | undefined): ResolvedThemedefaultTheme({
DefaultThemeOptions.highlighter?: {
    languages?: BundledLanguage[];
    themeLight?: BundledTheme;
    themeDark?: BundledTheme;
    twoslash?: boolean | CreateTwoslashSvelteOptions;
    codeCollapseLines?: number;
} | undefined
highlighter
: {
twoslash?: boolean | CreateTwoslashSvelteOptions | undefinedtwoslash: true } }) }) ] })
ts

Basic type annotation

const const foo: falsefoo = false

const 
const obj: {
    a: string;
    b: number;
}
obj
= {
a: stringa: 'a', b: numberb: 1 }
ts
```ts
const foo = false

const obj = {
  a: 'a',
  b: 1
}
```
md

Errors

const const foo: Foofoo: Foo = null
Cannot find name 'Foo'.
const a: number = '1'
Type 'string' is not assignable to type 'number'.
ts
```ts
// @errors: 2304 2322
const foo: Foo = null

const a: number = '1'
```
md

Queries

const const hi: "Hello"hi = 'Hello'
const 
const msg: "Hello, world"
msg
= `${const hi: "Hello"hi}, world`
// //
ts
```ts
const hi = 'Hello'
const msg = `${hi}, world`
//    ^?
//
//
```
md

Cut codes

Cut before

use // ---cut--- or // ---cut-before--- can cut all codes before this line

var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(const level: stringlevel)
ts
```ts
const level: string = 'Danger'
// ---cut---
console.log(level)
```
md

Cut after

use // ---cut-after--- can cut all codes after this line

var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(const level: stringlevel)
ts
```ts
const level: string = 'Danger'
// ---cut-before---
console.log(level)
// ---cut-after---
console.log('This is not shown')
```
md

Cut start/end

use // ---cut-start--- and // ---cut-end--- to cut contents between them

const const level: stringlevel: string = 'Danger'
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
('This is shown')
ts
```ts
const level: string = 'Danger'
// ---cut-start---
console.log(level) // This is not shown.
// ---cut-end---
console.log('This is shown')
```
md

Twoslash for svelte

<script>
  import { function onMount<T>(fn: () => NotFunction<T> | Promise<NotFunction<T>> | (() => any)): void

onMount, like $effect, schedules a function to run as soon as the component has been mounted to the DOM. Unlike $effect, the provided function only runs once.

It must be called during the component's initialisation (but doesn't need to live inside the component; it can be called from an external module). If a function is returned synchronously from onMount, it will be called when the component is unmounted.

onMount functions do not run during server-side rendering.

onMount
} from 'svelte'
let { let message: anymessage = 'World' } =
function $props(): any
namespace $props

Declares the props that a component accepts. Example:

let { optionalProp = 42, requiredProp, bindableProp = $bindable() }: { optionalProp?: number; requiredProps: string; bindableProp: boolean } = $props();
$
function $props(): any
namespace $props

Declares the props that a component accepts. Example:

let { optionalProp = 42, requiredProp, bindableProp = $bindable() }: { optionalProp?: number; requiredProps: string; bindableProp: boolean } = $props();
props
()
let let count: numbercount =
function $state<0>(initial: 0): 0 (+1 overload)
namespace $state

Declares reactive state.

Example:

let count = $state(0);
@seehttps://svelte.dev/docs/svelte/$state Documentation@paraminitial The initial value
$
function $state<0>(initial: 0): 0 (+1 overload)
namespace $state

Declares reactive state.

Example:

let count = $state(0);
@seehttps://svelte.dev/docs/svelte/$state Documentation@paraminitial The initial value
state
(0)
onMount<void>(fn: () => void | (() => any) | Promise<void>): void

onMount, like $effect, schedules a function to run as soon as the component has been mounted to the DOM. Unlike $effect, the provided function only runs once.

It must be called during the component's initialisation (but doesn't need to live inside the component; it can be called from an external module). If a function is returned synchronously from onMount, it will be called when the component is unmounted.

onMount functions do not run during server-side rendering.

onMount
(() => {
}) </script> <button onclick: () => numberonclick={() => let count: numbercount++}> Count is: {let count: numbercount} </button> <div class: stringclass="text-6"> Hello, {let message: anymessage} </div>
svelte